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On Wed, 05 Dec 2001 22:01:00 +0100, "Thorsten Froehlich"
<tho### [at] trf de> wrote:
>In article <3c0e7d94.866669@news.povray.org> , ken### [at] uniplan it (Angelo
>'kENpEX' Pesce) wrote:
>
>> So such a plugin-modular architecture will only make povray better for
>> some plattforms, but you won't notice any difference because, actually
>> you just can't add a new shader without recompiling. The point is, if
>> U don't complain about this problem now, why should U complain about
>> it later? And btw using a modular design, adding shaders will be
>> easier with the static-linked-model too. Also if U plan to add a new
>> shader every day (but I don't think so, so U should not recompile pov
>> so often) you can just do an incremental build, and U won't spend
>> 15-20 minutes every time...
>
>If you had ever looked at the source code you would know that it is fairly
>modular (well, as modular as a 1980s C program could be)...
Yep. So you can agree that it will not be a big mistake if a support
for dynamic module loading is added, where possible...
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